Franchise FAQ

how much has the sims franchise made

by Roberta Ernser PhD Published 1 year ago Updated 1 year ago
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How much money does The Sims make?

The Sims franchise has surpassed $5 billion in lifetime revenue. It was revealed by Electronic Art's CEO Andrew Wilson during the company's Q2 earnings call. The number of monthly players for the simulation title increased by 40 per cent year-on-year.

How much is The Sims company worth?

How much a company is worth is typically represented by its market capitalization, or the current stock price multiplied by the number of shares outstanding. Sims Metal Management net worth as of October 28, 2022 is $1.65B.

How successful is The Sims franchise?

Through its four mainline games and expansions, the franchise recently hit 200 million copies sold on PC. Today, The Sims 4 has reached 20 million unique players worldwide. Developer Maxis and its publisher Electronic Arts (EA) made a franchise that stands the test of time.

How much did Sims 4 earn?

Sales and revenue The Sims 4 has received 36 million players worldwide across all platforms as of 2021, and has generated over $1 billion of total revenue as of 2019. NetBet released a survey in 2021 on video game revenue data, estimating that The Sims 4 brings in $462 million annually.

Is The Sims 5 coming?

Explainer. (Pocket-lint) - After plenty of rumours and speculation, The Sims 5 is official. It is being developed under the codename "Project Rene" and is still some way off from release, but the team behind it confirmed some details during The Sims Summit streamed online on 18 October 2022.

When did Sims 5 release?

While Project Rene has been officially unveiled, the release of the fifth core Sims game is still a while off, maybe as late as sometime in 2025.

Which Sims game made the most money?

The Sims 4 has become the best-selling Base Game in the FranchiseDigital net bookings* for the trailing twelve months was $4.128 billion, up 15% year-over-year and now represents 77% of total net bookings.During the quarter, EA launched Plants vs.More items...•

How much money does EA make from The Sims?

With almost $500 million in yearly profits and with it being one of the biggest titles available on EA Play, we reckon The Sims 4 and its expansions will continue to drive massive revenue for EA in the coming years.

Is The Sims still popular?

With over 200 million copies sold across all platforms, The Sims is one of the most popular series in history, redefining what's a game and who is a gamer.

Will Sims 4 be free again?

In a surprise post on The Sims 4 news page, EA announced that the game is transitioning to a free-to-play model on October 18, 2022. Starting that date, players can download the game via the EA App, Origin, or Steam. It will also have no cost on the PlayStation 4/5, as well as Xbox One and Xbox Series X/S.

How many copies did Sims 4 Sell?

The Sims sales figuresYearTitleSales (in millions)2000The Sims16.002004The Sims 26.002009The Sims 310.002014The Sims 44.30

How many copies did The Sims sell?

200 million copiesThe Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time....Games.2000The Sims20172018The Sims Mobile19 more rows

How much does EA make from The Sims?

EA's annual financial report indicates that The Sims series has surpassed $5 billion in lifetime sales. Electronic Arts' recent financial report gave the public an insight in how the company is doing, and how some of their titles have shaped up since their release.

How many copies of The Sims 4 have been sold?

The Sims sales figuresYearTitleSales (in millions)2000The Sims16.002004The Sims 26.002009The Sims 310.002014The Sims 44.30

How many people play The Sims?

The Sims 4MonthAvg. PlayersPeak PlayersLast 30 Days28,340.896,185September 202212,237.120,665August 202216,492.226,083July 202217,766.827,50125 more rows

How many copies of Sims are sold?

The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time.

When did the Sims series start?

The Sims series is part of the larger Sim series, started by SimCity in 1989.

How many expansion packs are there in Sims 4?

The Sims 4 has received eleven expansion packs so far:

What is the Sims series?

For the first installment, see The Sims (video game). For other uses, see Sims (disambiguation). The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, ...

How many stages does Sims 2 have?

The sequel, developed by Maxis, takes place in a full 3D environment as opposed to the dimetric projection of the original game. Sims age through seven life stages, from infancy to old age and subsequent death. Another major feature is the aspiration system.

When was the first Sims game released?

The Sims was the first game in the series. Developed by Maxis and published by Electronic Arts, it was released for Microsoft Windows on February 4, 2000. The game used dimetric projection and featured open-ended simulation of the daily activities of one or more virtual persons ("Sims") in a suburban area near SimCity. Seven expansion packs and two deluxe editions with exclusive content were released. It was repackaged in several different formats, and different versions of it were released on several different platforms. By March 22, 2002, The Sims had sold more than 6.3 million copies worldwide, surpassing Myst as the best-selling PC game in history at the time. The original game, all seven expansion packs, and the two deluxe edition content packs constitute the first generation of the PC. Maxis developed all PC releases. By February 2005, the game had shipped 16 million copies worldwide.

How many years before the Sims 1 is Sims 3?

The Sims 3 is set 25 years before the Sims 1. For example, the Goth family is much younger, and Bella Goth, an adult in the first game, is a child and is named Bella Bachelor.

How many copies of The Sims have been sold?

Since then, The Sims has been followed up by three main installments, each of which has managed to sell at least 10 million copies. Never mind the DLCs, the expansion packs, and the various spin-offs that have been released as well.

How did the Sims start?

For those who are unfamiliar with the series, The Sims started out when Maxis co-founder Will Wright lost his home to the Oakland firestorm of 1991, with the result that he had to replace his home as well as the rest of his possessions. The experience prompted him to consider a game based around it, though it wasn’t until Maxis had been bought out by EA that the executives were willing to give him the go-ahead. As a result, The Sims came into existence as what has been called a “virtual doll house” with no predetermined goals, which might explain some of its popularity.

When did the Sims come out?

Regardless, The Sims was released in 2000 before proceeding to sell 16 million copies, which was enough to make it the single best-selling PC game at one point in time. ...

Is the Sims worth it?

Summed up, it is clear that The Sims franchise is worth a lot. Unfortunately, there is no simple and straightforward method for estimating what that value might be because there are a number of complicating factors.

How much money did the Sims 4 franchise make in 2010?

In 2010 an article by VentureBeat states that the franchise (including spin-offs) surpassed $2.5 Billion in revenue, so it is likely that EA is speaking specifically about The Sims 4 in this financial report.

When did Alexis start SimsVIP?

Alexis founded SimsVIP in 2011 right after Aliens abducted her from Bella Goth’s house. Sims has been a part of her life for 20 years, and we don’t see that changing anytime soon. She also wants to live in a world full of Llamacorns. Grilled Cheese anyone?

Why were the Sims games limited?

It's safe to say the initial game in the series was pretty limited due to both resources at the time and the limits of computers. Neighborhoods were added in and expanded upon in later games so that you could watch your sims go about their daily lives. You can force them to go to a restraint, bother them after school, or even send them out to socialize in town.

When did Sims 4 character customization come out?

When The Sims 4 released in 2014, it had one of the most comprehensive customization series on the market that let players get down to the nitty-gritty when shaping characters.

How many stages are there in Sims 4?

Originally the stages were just baby, child, and adult. This was later increased to seven stages that included baby, toddler, child, teen, young adult, adult, and elder.

What is smart sim?

SmartSim is a major step for game design and is most likely being overhauled for the next game in the series to make the AI even more lifelike than players have ever seen.

When was Sims 2 released?

While most players are going to be familiar with The Sims 2, which was released in 2004, where the sims have much more personality, this wasn't always the case. Before the release of Sims 2, the virtual humans had no wants, fears, or even memories; they were pretty much blank slates that players sort of played pretend with.

Is Sims a scientific tool?

While The Sims certainly isn't a scientific tool, the way it can now generate children that look like the parents is extremely interesting.

Does Sims 4 have a loading screen?

Even though loading screens did return in the Sims 4, the game brought with it some incredible new features; SmartSim overhauled the AI and made them feel more alive by giving them real-time reactions to situations. This created a more fluid environment that pleased players who loved to experiment with their sims in various situations.

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Overview

The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time.
The games in the Sims series are largely sandbox games, in that they lack any defined goals (except for some later expansion packs and console versions wh…

Development

Game designer Will Wright was inspired to create a "virtual doll house" after losing his home during the Oakland firestorm of 1991 and subsequently rebuilding his life. Replacing his home and his other possessions made him think about adapting that life experience into a game. When Wright initially took his ideas to the Maxis board of directors, they were skeptical and gave little su…

Games

The Sims was the first game in the series. Developed by Maxis and published by Electronic Arts, it was released for Microsoft Windows on February 4, 2000. The game used dimetric projection and featured open-ended simulation of the daily activities of one or more virtual persons ("Sims") in a suburban area near SimCity. Seven expansion packs and two deluxe editions with exclusive content were released. It was repackaged in several different formats, and different versions of i…

Legacy

The success of The Sims has resulted in Guinness World Records awarding the series numerous world records, including, as of 2017, "Most Expansion Packs for a Videogame Series" and "Best Selling PC Game Series", with sales estimates ranging from 36 to 50 million units. The series ranks 10th among the best-selling video game franchises of all times, with a sales figure of over 200 million combining all the entries in the series. As of October 2019, all The Sims games com…

See also

• List of The Sims video games
• List of Sim video games

External links

• Official website
• The Sims at the Wayback Machine (archived June 3, 2002)
• The Sims at the Wayback Machine (archived February 6, 2001)
• The Sims at the Wayback Machine (archived November 9, 2000)

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