Franchise FAQ

how much is the elder scrolls franchise worth

by Allie Turcotte Jr. Published 1 year ago Updated 1 year ago
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How much money did the Elder Scrolls series make?

The Elder Scrolls V: Skyrim made $1 billion in revenues in its first 30 days on the market when it launched in 2011, which is $1.31bn with 2022 inflation.

Who owns the Elder Scrolls franchise?

The Elder Scrolls is a series of action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks.

How much money is Skyrim worth?

25. The Elder Scrolls V: Skyrim – $620,000,000.

How much is Bethesda worth?

$7.5 billionMicrosoft's priciest video game acquisition, a $7.5 billion purchase of Bethesda Softworks parent company ZeniMax Media, shocked the industry on Monday.

Is Elder Scrolls 6 coming out?

It's years away—not coming until after Starfield, Bethesda's next big project, which is being released in 2023. Full development on The Elder Scrolls 6 likely won't start until that project is finished, which likely puts The Elder Scrolls 6's release date sometime in the mid 2020s.

How long did Skyrim take to make?

So overall it took around 6 years to make Skyrim. Fallout 4 began production right after Fallout 3 shipped, so Fallout 4 took around 7 years. So 6–7 years for most major Bethesda Game Studios games including Skyrim.

What game has made the most money?

The Top 50 Highest-Grossing Video Game Franchises TranscriptRankFranchiseRevenue1Pokemon$90,000,000,0002Mario$30,250,000,0003Call of Duty$17,000,000,0004Wii$14,808,000,00046 more rows

What game cost the most to make?

Official figuresNameYearTotal cost with 2021 inflation (million US$)Destiny2014160Shadow of the Tomb Raider2018119–146Dead Space 22011145Grand Theft Auto IV2008126+21 more rows

What sold more Skyrim or Fallout 4?

Fallout 4 has surpassed The Elder Scrolls V: Skyrim to become the "most successful" game in publisher Bethesda's history. Appearing on the Kinda Funny Gamecast, Bethesda marketing executive Pete Hines said, "Fallout 4 has gotta be the most successful game we've ever launched in our company's history.

Has Fallout 76 made a profit?

According to the source, the company actually ended up making more money off of Fallout 76 than what was funded to make it. However, it did take the company a while to reach this milestone.

Who will buy Ubisoft?

If the deal goes through, Tencent will officially own all Intelectual Properties owned or created by Ubisoft. This includes memorable titles such as Assassin's Creed, Far Cry, Watchdogs, and even the upcoming Beyond Good And Evil 2.

Is Microsoft going to buy EA?

Electronic Arts is one of the largest video game publishers there is, but as evidenced by Microsoft's enormous takeover of Activision Blizzard, that doesn't necessarily mean it'll remain independent.

Does Microsoft own Elder Scrolls?

By acquiring ZeniMax, Microsoft gained control over franchises like Doom, Fallout, and The Elder Scrolls (TES). Initially, Microsoft was careful about promoting Xbox exclusivity of its new property.

Who owns Bethesda Game Studios?

ZeniMax MediaBethesda Softworks / Parent organizationZeniMax Media Inc. is an American video game holding company based in Rockville, Maryland, and founded in 1999. The company owns publisher Bethesda Softworks with its development unit Bethesda Game Studios, as well as developers id Software, Arkane Studios, MachineGames, Tango Gameworks, and ZeniMax Online Studios. Wikipedia

Does Microsoft own Bethesda?

Microsoft has closed its $7.5 billion acquisition of ZeniMax, the parent company of Bethesda. Microsoft confirmed that some new Bethesda games would be exclusive to Xbox consoles and PCs. The firm has often been seen as lagging behind Sony when it comes to major first-party releases.

How much did Skyrim sell for?

ListRankTitleSales21Diablo III / Reaper of Souls30,000,000Human: Fall FlatThe Elder Scrolls V: Skyrim25Pokémon Gold / Silver / Crystal29,490,00046 more rows

How many games are there in the Elder Scrolls series?

Since debuting with Arena in 1994, the series has produced a total of five main games (of which the last three have each featured two or three expansions) as well as several spin-offs. In 2014, a massively multiplayer online role-playing game, The Elder Scrolls Online, was released by Bethesda's affiliated ZeniMax subsidiary ZeniMax Online Studios .

What is the third Elder Scrolls game?

The third title in The Elder Scrolls series was first conceived during the development of Daggerfall. Initially designed to encompass the whole province of Morrowind and allow the player to join all five Dunmer Great Houses, it was decided that the scope of the game was too much for the technology available at the time. At publication, it covered the isle of Vvardenfell and allowed the player to join three of the Great Houses. The XnGine was scrapped and replaced with Numerical Design Limited's Gamebryo, a Direct3D powered engine, with T&L capacity, 32-bit textures and skeletal animation. It was decided that the game world would be populated using the methods the team had developed in Redguard; with the game objects crafted by hand, rather than generated using the random algorithmic methods.

What games were made after Daggerfall?

Following the release of Daggerfall, work began on three separate projects at once: An Elder Scrolls Legend: Battlespire, The Elder Scrolls Adventures: Redguard, and Morrowind. Battlespire, originally titled Dungeon of Daggerfall: Battlespire, was the first of the three to be released, on November 30, 1997. Originally designed as an expansion pack for Daggerfall, it was repackaged as a stand-alone game. Battlespire focused on dungeon romping and offered multiplayer gaming— player versus player deathmatch — the only series title to do so before the release of The Elder Scrolls Online in 2014. Redguard was the second of the three titles to be released, on October 31, 1998. It was a pure action-adventure game inspired by Tomb Raider, Prince of Persia, and the Ultima series. Redguard did not offer the player the chance to create their own character. Instead, players would play the prefabricated "Cyrus the Redguard". Both games did poorly with Bethesda's audience. Players used to the vast open spaces of Daggerfall did not take well to the reduced worlds of Redguard and Battlespire. Based upon its customers' clear desire for massive role-playing game worlds, Bethesda redoubled its efforts to build the next major chapter.

How long did it take to make Morrowind?

The project took "close to 100-man-years to create". Bethesda tripled their staff and spent the first year developing The Elder Scrolls Construction Set. This allowed the game staff to easily balance the game and to modify it in small increments rather than large. Ted Peterson, who had left following the release of Daggerfall, returned to work as an author of in-game material, and as a general consultant on the lore-based aspects of the work. The PC version of Morrowind had gone gold by April 23, 2002, and was released on May 1 in North America, with the Xbox release set at June 7. On January 3, Bethesda announced that game publisher Ubisoft would take control of Morrowind 's European distribution, in addition to those of eight other Bethesda games.

How many games did Bethesda make?

In the six years from its founding to Arena 's 1994 release, Bethesda had released ten games, six of them sports games, with such titles as Hockey League Simulator, NCAA Basketball: Road to the Final Four ('91/'92 Edition), and Wayne Gretzky Hockey, and the remaining four adaptations from other media, primarily the Terminator series. Bethesda's course changed abruptly when it began its first action role-playing venture. Designer Ted Peterson recalls: "I remember talking to the guys at Sir-Tech who were doing Wizardry VII: Crusaders of the Dark Savant at the time, and them literally laughing at us for thinking we could do it." Ted Peterson worked alongside Vijay Lakshman as one of the initial designers of what was then simply Arena, a "medieval-style gladiator game." "

Why are the scrolls used in Skyrim?

The Scrolls are used in the main quest to travel back in time and learn how to defeat the antagonist, an immortal dragon.

When did Morrowind's second expansion come out?

Morrowind 's second expansion, The Elder Scrolls III: Bloodmoon, went gold by May 23, and was released on June 6. It had been worked on since the release of Tribunal. In the expansion, the player travels to the frozen island of Solstheim and is asked to investigate the uneasiness of the soldiers stationed there.

TES Spin-Offs Worth Playing - Elder Scrolls Legends: Battlespire

The first Elder Scrolls spin-off game, Elder Scrolls Legends: Battlespire (which introduced Daedric Prince Mehrunes Dagon) was originally designed as an expansion for The Elder Scrolls II: Daggerfall.

The Elder Scrolls Adventures: Redguard Has A Great Story

The Elder Scrolls Adventures: Redguard follows in the action-adventure footsteps of its processors, but is the only TES game with a predetermined character and forced third-person view. Redguard features tons of rich TES lore that fans can enjoy, and its blocky graphics are actually kind of charming.

The Elder Scrolls Travels Mobile Games Improved Over Time

The Elder Scrolls Travels is a series of mobile games that had four installments and a planned fifth that was never released. The first title, Stormhold, released in 2003, drops the player in Stormhold prison with the objective of escaping.

The Elder Scrolls: Legends Is A Free-To-Play Digital Card Game

The Elder Scrolls: Legends is the first in the whole franchise to really step away from the action-adventure RPG-style game, entering into a different genre completely. Legends is a free-to-play digital collectable card game much like MTG Arena, or Hearthstone, and was released in 2017.

The Elder Scrolls: Blades Brought First-Person Action To Mobile

Going back to its roots of an action RPG, The Elder Scrolls: Blades is a mobile first-person game. Blades falls in the fourth era in The Elder Scrolls timeline, placing it before the events of The Elder Scrolls 5: Skyrim.

The Elder Scrolls Online Is A Great Alternative To Skyrim

ESO feels more like a main Elder Scrolls game at this point, but it is technically a spin-off. The Elder Scrolls Online, commonly called ESO, was first released in 2014, but has since received five major DLC's, making it feel almost like a new game each time. ESO is a MMORPG and definitely received lots of criticism when it was first released.

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Overview

The Elder Scrolls is a series of action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on free-form gameplay in an open world. Morrowind, Oblivion and Skyrim all won Game of the Year awards from multiple outlets. The series has sold more than 58 million copies worldwide.

Development history

Prior to working on The Elder Scrolls series, Bethesda had worked predominantly with sports and action games. In the six years from its founding to Arena's 1994 release, Bethesda had released ten games, six of them sports games, with such titles as Hockey League Simulator, NCAA Basketball: Road to the Final Four ('91/'92 Edition), and Wayne Gretzky Hockey, and the remaining f…

Gameplay

The Elder Scrolls games are action role-playing games and include elements taken from action and adventure games. In Arena, players advance by killing monsters (and thereby gaining experience points) until a preset value is met, whereupon they level-up. However, in Daggerfall, Morrowind, and Oblivion, the series took a skill-based approach to character advancement. Players develop their characters' skills by applying them and only level-up when a certain set of skills have been …

Series overview

The Elder Scrolls takes place in a high fantasy world with influences from real world cultures. Like most works of high fantasy, The Elder Scrolls games are typically serious in tone and epic in scope, dealing with themes of a grand struggle against a supernatural or evil force. Many races exist in the world of The Elder Scrolls, some typical of high fantasy works, such as humans, orcs a…

Other media

In 2009, science-fiction author Gregory Keyes released The Infernal City, a novel set approximately 40 years after the Oblivion Crisis. Lord of Souls was released in 2011 as Keyes's second novel in his The Elder Scrolls book series.

Reception

In 2012, Complex ranked The Elder Scrolls at number 20 on the list of the best video game franchises. In 2013, The Elder Scrolls was voted as the Greatest Game Series of the Decade on GameSpot, beating out 64 other competitors. The Elder Scrolls reached the final round, beating the Grand Theft Auto series by a margin of 52.5% of the vote for The Elder Scrolls to 47.5% for Grand Theft Auto.

External links

Media related to The Elder Scrolls at Wikimedia Commons
• Official website

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