Franchise FAQ

how much is the tomb raider franchise worth

by Clyde Hyatt Published 1 year ago Updated 1 year ago
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United States (first 4 weeks) – $80 million + [11] [12]

  • Japan (first 9 days) – ¥11 billion [9] [10] ( $113 million)
  • United States (first 4 weeks) – $80 million + [11] [12]

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How much money has Tomb Raider made?

Tomb Raider (film)Tomb RaiderCountriesUnited Kingdom United StatesLanguageEnglishBudget$90–106 millionBox office$274.7 million14 more rows

Who bought the Tomb Raider franchise?

This deal saw Crystal Dynamics, Eidos Montreal, and Square Enix Montreal change hands for $300 million. Crystal Dynamics has signalled that, following this deal, they have regained control of the Tomb Raider franchise, which follows adventurer and archaeologist Lara Croft in her travels.

How much was Tomb Raider sold for?

The fact that Square Enix sold Tomb Raider and almost all its Western franchises, along with the two highly talented developers that made them, for an absurdly low $300 million seems so peculiar it's hard to imagine there's any sensible explanation for it.

What game franchise makes the most money?

The Top 50 Highest-Grossing Video Game Franchises TranscriptRankFranchiseCreator1PokemonNintendo2MarioNintendo3Call of DutyActivision4WiiNintendo46 more rows

Did Tomb Raider sell well?

Tomb Raider is one of the most well-known video game franchises of all time. The games see players navigate British archaeologist Lara Croft through a series of ancient tombs and hazardous ruins. It has sold roughly 88 million copies to date.

Why is Square Enix selling?

Chris Scullion. Square Enix wants to sell stakes in some of its development studios to “improve capital efficiency”, it's reported. The publisher held a conference call on Friday to discuss its most recent financial results, and following the call Japan-based analyst David Gibson took to Twitter to summarise its plans.

How many copies has the Tomb Raider franchise sold?

88 million copiesTomb Raider games have sold over 88 million copies worldwide by 2022....Games.1996Tomb Raider2022Tomb Raider Reloaded28 more rows

Is Tomb Raider a AAA game?

Uncharted is currently definitely better than Tomb raider but that doesnt make tomb raider a bad game...and its definitely a AAA title . What you talking about Willis? It's as AAA as anything else. Tomb Raider IS an AAA game.

Is Lara Croft British?

Lara Croft is a fictional character and the main protagonist of the video game franchise Tomb Raider. She is presented as a highly intelligent and athletic British archaeologist who ventures into ancient tombs and hazardous ruins around the world.

What is the biggest franchise ever?

The 25 Highest-Grossing Media Franchises of All TimePokémon – $92.121 billion.Hello Kitty – $80.026 billion.Winnie the Pooh – $75.034 billion.Mickey Mouse & Friends – $70.587 billion.Star Wars – $65.631 billion.Anpanman – $60.285 billion.Disney Princess – $45.187 billion.Mario – $36.143 billion.More items...

What is the #1 game in 2022?

Elden RingTop 10 Selling Video Games (Retail and Digital), Year-to-Date 2022RankRank Last MonthTitle11Elden Ring22LEGO Star Wars: The Skywalker Saga35Madden NFL 2343Pokemon Legends: Arceus*6 more rows

What is the most successful gaming company?

Sony remains the biggest video game company in the world in 2022. The Japanese tech giant now makes most of its gaming revenue, which totaled $24.9 billion last year, with the PlayStation 5 which came out in 2020 and became the world's most popular next-gen video game console.

Is Tomb Raider still owned by Square Enix?

Crystal Dynamics now has "control" of Tomb Raider following Square Enix sale. Crofty business. Following Square Enix's sale of its Western studios to Embracer earlier this year, Crystal Dynamics now has "control" of Tomb Raider and Legacy of Kain.

Does Ubisoft own Tomb Raider?

Development of the original Tomb Raider game began in 1994; it was released two years later....Tomb RaiderDeveloper(s)Core Design Crystal Dynamics Nixxes Software Ubisoft Milan Square Enix Montréal Eidos MontréalPublisher(s)Eidos Interactive (1996–2009) Square Enix (2010–2022) Microsoft Studios (2015–2016)5 more rows

Did Square Enix sell the rights to Tomb Raider?

Square Enix executives, in their first quarterly earnings call since selling the Tomb Raider and Deus Ex franchises and the studios making them, explained that decision to investors on Friday.

Who owns the Embracer Group?

CEO Lars WingeforsVideo games are great, but for Embracer CEO Lars Wingefors, it all began with used comic books. Growing up in the countryside and in need of cash, he started his first business when he was in primary school and ran Sweden's largest used comics business by the time he was 15.

What is the Tomb Raider franchise?

Tomb Raider, also known as Lara Croft: Tomb Raider between 2001 and 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, then by Square Enix Europe after Square Enix 's acquisition of Eidos in 2009, the franchise focuses on fictional British archaeologist Lara Croft, who travels around the world searching for lost artefacts and infiltrating dangerous tombs and ruins. Gameplay generally focuses on exploration of environments, solving puzzles, navigating hostile environments filled with traps, and fighting enemies. Additional media has been developed for the franchise in the form of film adaptations, comics and novels .

How many Tomb Raider games have been sold?

Other developers have contributed to spin-off titles and ports of mainline entries. Tomb Raider games have sold over 81 million copies worldwide. The series has generally met with critical acclaim, and is noted as one of the pioneers of the action-adventure genre.

How does Lara work in Tomb Raider?

The gameplay of Tomb Raider is primarily based around an action-adventure framework, with Lara navigating environments and solving mechanical and environmental puzzles , in addition to fighting enemies and avoiding traps. These puzzles, primarily set within ancient tombs and temples, can extend across multiple rooms and areas within a level. Lara can swim through water, a rarity in games at the time that has continued through the series. According to original software engineer and later studio manager Gavin Rummery, the original set-up of interlinking rooms was inspired by Egyptian multi-roomed tombs, particularly the tomb of Tutankhamun. The feel of the gameplay was intended to evoke that of the 1989 video game Prince of Persia. In the original games, Lara utilised a "bulldozer" steering set-up, with two buttons pushing her forward and back and two buttons steering her left and right, and in combat Lara automatically locked onto enemies when they came within range. The camera automatically adjusts depending on Lara's action, but defaults to a third-person perspective in most instances. This basic formula remained unchanged through the first series of games. Angel of Darkness added stealth elements.

What was the first game in the Tomb Raider series?

The first spin-off title in the series was a game for the Game Boy Color (GBC) titled Tomb Raider , developed by Core Design and released in 2000. Its sequel, Tomb Raider: Curse of the Sword, was released in 2001 for the GBC. In 2002, a new game for the Game Boy Advance called Tomb Raider : The Prophecy, was developed by Ubi Soft Milan and published by Ubi Soft. In 2003, four Tomb Raider titles for mobile phones were released. A platform-puzzler for mobile devices, Lara Croft Go, was released in 2015.

Why did Eidos take Tomb Raider off Core Design?

Eidos CEO Ian Livingstone stated that while the critical failure of The Angel of Darkness was a major reason for taking the series away from Core Design, the decision was motivated by their inordinate struggles with developing for the PlayStation 2, and by how many members of the Core team had complained that they were "burnt out" on Tomb Raider. He added that "For a UK company, moving the development of its prized asset from Derby to California was a big decision to make but, as it turned out, absolutely the right one to make." One of the main priorities for both Eidos and Crystal Dynamics was to regain the fanbase's trust in the brand, along with helping the series reclaim the status and selling power it had before The Angel of Darkness ' release. Their main goal was to put Lara back inside tombs, with their physics-based engine enabling more intricate puzzles. Legend was well received, and was the first game in a rebooted trilogy. After Legend was finished, the team decided to celebrate the tenth anniversary of the series by remaking the original game, rebuilding the environments and redesigning the story to fit in with the events and gameplay of Legend. Alongside the development of Anniversary, an entry for seventh-generation hardware was in development, although it used established gaming architecture from Legend and this caused problems for the development team.

What changes were made to the Tomb Raider?

The combat was redesigned to be similar to the Uncharted series: the previous reticle-based lock-on mechanics were replaced by a free-roaming aim. Rise of the Tomb Raider built on the 2013 reboot's foundation, adding dynamic weather systems, reintroducing swimming, and increasing the prevalence of non-optional tombs with more platforming elements.

When was Tomb Raider Reloaded released?

Tomb Raider Reloaded. The first entry in the series Tomb Raider was released in 1996 for personal computers (PC), PlayStation and Sega Saturn consoles. The Saturn and PlayStation versions were released in Japan in 1997. Its sequel, Tomb Raider II, launched in 1997, again for Microsoft Windows and PlayStation.

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Overview

Tomb Raider, also known as Lara Croft: Tomb Raider from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, then by Square Enix Europe after Square Enix's acquisition of Eidos in 2009, the franchise focuses on the fictional British archaeologist Lara Croft, w…

Titles

The first six Tomb Raider games were developed by Core Design, a British video game development company owned by Eidos Interactive. After the sixth game in the series was released to a lukewarm reception in 2003, development was transferred to American studio Crystal Dynamics, who have handled the main series since. Since 2001, other developers have contributed either to ports of …

Common elements

Lara Croft is the main protagonist and playable character of the video game series: she travels the world in search of forgotten artifacts and locations, frequently connected to supernatural powers. While her biography has changed throughout the series, her shared traits are her origins as the only daughter and heir of the aristocratic Croft family. She is portrayed as intelligent, athletic, ele…

History

The concept for Tomb Raider originated in 1994 at Core Design, a British game development studio. One of the people involved in its creation was Toby Gard, who was mostly responsible for creating the character of Lara Croft. Gard originally envisioned the character as a man: company co-founder Jeremy Heath-Smith was worried the character would be seen as derivative of Indiana …

Music

The original Tomb Raider theme was composed by Nathan McCree. He created the original theme music after having discussions with Gard about the character of Lara Croft. Having decided to use Classical English music as an inspiration, he decided to create something simple for the theme song. Its simplicity made rearrangements and orchestrations easy. For his work on the first three Tomb Raider games, he was given fairly minimal briefs, and for Tomb Raider III he was working …

Technology

The first Tomb Raider used a custom-built game engine, as other equivalent engines available to Core Design at the time were not versatile enough to realise the team's vision. The engine was designed by Paul Douglas, who handled the game's artificial intelligence (AI) and the three-dimensional (3D) graphics. The choice of a 3D game was influenced by the team's opinion that the game type was under-represented when compared to first-person shooters such as Doom. It…

Cultural impact

Both the character of Lara Croft and the concepts behind the Tomb Raider franchise have evolved thematically and in popularity since the first game's release in 1996. The success of the game series led to several commercial tie-ins that further catapulted to cultural icon status, including feature spin-off games, feature films, and comics.
Upon release, Tomb Raider became an unexpected success, reaching the top of sales charts an…

Further reading

• Stafford, Patrick (19 July 2017). "Why the man who oversaw Tomb Raider turned his back on games". Polygon.

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